![]() I'd be surprised if something like this didn't show up. Not these exact things, I mean, just similar big-concept moving parts that result in happy chaos. ![]() But what I really desire is something big, some unlockable gate in a crucial overhang, the likes of Halo 3's Longshore, or a Terminal-style bullet train to block critical shots at just the right moment, a troublesome wind turbine air-lifted out of Zanzibar. You have to start hacking it, then stay alive long enough for the door to open. It's a classic mix of rock and greenery called Fragmentation, and developers 343 Industries have already shown there'll be a "loot cave" of sorts in the middle of this big killzone. But it does leave me hungry and hoping for pushable buttons in the Big Team Battle maps.Īs luck would have it, one of those maps will be playable in the next public test. Such silliness is absent from the smaller maps that Infinite has shown off so far. The shootable stalactites of Waterworks that fall and crush anyone below, the swinging slab of unfinished road from Headlong, the unlockable teleporter of Relic. In fact, it risks disappointing all those who remember the more interactive quirks of previous Halo maps. These are just the two clearest examples of a playfulness that is otherwise subtle. I never met another crouching player on the way through this sneaky crawlspace, but I can easily imagine the grenade spamming panic of it. That's cool and all, but bring a gappleshot with you into this cramped passage and it becomes a flanking vent, opening on the opposing side. ![]() But it has a lesser-used passage on one side that falls down to the lowest point of the map, a dark chamber where the shotgun lives. The gift is murder.īazaar is a mirrored murderpicture with raised walkways and bullets flying over a cross-shaped clatter of market stalls. Of course, you can also toss grenades down this chute if you see someone on radar below you. The central lane (often busy with explosions thanks to the power weapons that spawn there) has a cute little bolthole you can escape down in a pinch. But it has my favourite bit of all the maps. A three-lane firing range with a strategic tower that imperfectly overlooks all three approaches. Live Fire is arguably the plainest of all the maps we've seen so far. I mean this purely in a navigational way.
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